![how to make the x68030 mode work on x68000 emulator how to make the x68030 mode work on x68000 emulator](https://i.imgur.com/qfGVpbG.png)
- #How to make the x68030 mode work on x68000 emulator for free
- #How to make the x68030 mode work on x68000 emulator drivers
Unneeded file: C:\Emulator\Mess\Bios\Canonv20.zip Unneeded file: C:\Emulator\Mess\Bios\Canonv10.zip Unneeded file: C:\Emulator\Mess\Bios\Ax370.zip
![how to make the x68030 mode work on x68000 emulator how to make the x68030 mode work on x68000 emulator](https://www.consoleroms.com/img/roms/motos-x68000-cover.jpg)
Unneeded file: C:\Emulator\Mess\Bios\Ax350.zip Unneeded file: C:\Emulator\Mess\Bios\Ax170.zip Unneeded file: C:\Emulator\Mess\Bios\Al520ex.zip
#How to make the x68030 mode work on x68000 emulator drivers
Some graphical issues, not sure it is a general problem of the driver or the special chip emulation.Ĭan it be, that in last SVN builds a lot of drivers are disabled/removed temporary ? actually, there could still be some issues with SRAM saving/loading but it's impossible to test it without Super Scope support. you can find a list of games using each chip here
#How to make the x68030 mode work on x68000 emulator for free
It's not a huge progress in terms of supported games, but it's something we were missing previously (so it's cool to have it now) and that we got basically for free thanks to byuu's kindness to release his code as Public DomainĪpart from these two, we only support DSP-1. However, Metal Combat is still not working due to lack of Super Scope support, but you can see OBC-1 emulation is ok because now the graphics is completely showed
![how to make the x68030 mode work on x68000 emulator how to make the x68030 mode work on x68000 emulator](http://home.datacomm.ch/hj_wuethrich/Bilder/Poster_01.jpg)
If for these drivers no (good) dumps exist, is it no better to show as best available rom sets ?ĭungeon Master and Metal Combat are the only games which are affected by those changes. Newbraiv: 8248r7.453 (4096 bytes) - NOT FOUND - NO GOOD DUMP KNOWN Newbraiv: cop420.419 (1024 bytes) - INCORRECT LENGTH: 8192 bytes Newbraia: 8248r7.453 (4096 bytes) - NOT FOUND - NO GOOD DUMP KNOWN Newbraia: cop420.419 (1024 bytes) - INCORRECT LENGTH: 8192 bytes Newbraim: 8248r7.453 (4096 bytes) - NOT FOUND - NO GOOD DUMP KNOWN Newbraim: cop420.419 (1024 bytes) - INCORRECT LENGTH: 8192 bytes Newbrain: 8248r7.453 (4096 bytes) - NOT FOUND - NO GOOD DUMP KNOWN Newbrain: cop420.419 (1024 bytes) - INCORRECT LENGTH: 8192 bytes I have a question to the Mess -verifyroms I used the days to find/fix the missing rom sets. So many new test drivers was added in the last builds. My problem is, if i load a cartridge/snapshot, I am not able to use the keyboard. I read already, that the cassette loading is not working yet. tap file decoding is working because I see the header being read in, but for some reason the bios code doesn't see the end of the header block. The cassette loading is not working yet, probably because of some small emulation issue. That's just another thing that needs to be fixed. The ace files are snapshots, but they have always been implemented using a cartslot. MESS not show me the device view for snapshots. Other websites and emulators call this format "snapshot". The device view show me " Cartridge " for files with the. Made a double check with the EightyOne emu, here i can start all my. I can load game cartridges (.ace), but i am not able after loading to start/control with the keyboard (Joystick is not available). The driver files known to have broken cassette implementations are: cgenie, intv, jupiter, nascom1, osi, ti990_10, trs80, tx0, kim1. Reports of broken cassette implementations are welcome. These things should hopefully be fixed before the next release. This change also made it clear that some driver say they support cassettes but they actually simply copy the data into RAM or do some other 'evil' things. In other news: The cassette code has been changed into a mame device, this may be causing some regressions. I first need to get rid of the ugly DMA hack used by the pc_hdc code. The DMA locally is triggered by timer 1 to execute the RAM refreshes. I also have quite some updates for the DMA controller locally. The EGA POST tests use some of the timers which are causing a timer irq some time later and that is causing the AT BIOS timer tests to break somehow. The EGA is locally passing all of it's POST tests. I'm sure VGA will get sorted in time though I don't think Judge has finished EGA yet.